Instructor: Michael McGinnis
Class times and place: M/W 9am-11:50am; room 760, Analy Hall
Unlike most other art concepts, 3D is in the round. There is no hidden backside. Because of this, the underlying workmanship matters. Also, our projects must be structurally sound; three-D makers can endanger themselves and others by being careless or ignorant of physical attributes. In our class, we will only feed at the edges of the vast world of skills needed to be a proficient 3-D maker. We will glimpse at issues such as scale, structure, volume, spatial relationships, and transformation of form through time (see image at the top of this page).
All physical art forms are 3D, although they wouldn't want to admit it. A painting has thickness. (If you ever put together a stretcher you would know what I mean!). Even etchings have depth; the controlling of which determines the quality of your work.
SCALE
HREE-DIMENSIONAL DESIGN is the art of manipulating and understanding the nature of physical material. We explore the 3-D world. Sometimes we create illusions to represent our discoveries and at other times, we make "actual" things. Our mission is to study form* from many points of view.
*FORM means the shape and structure of an object.
When working large or small, physical attributes of materials become interesting. Limitations in detail relate to the fineness of the material relative to it's scale. For example, a giant copper Liberty vs. a Lego Liberty:

The universe is made up of patterns. How do we recognize and utilize this as artists? Repetitious form on a small enough scale becomes texture; on a big enough scale becomes landscape.
STRUCTURE
How do things hold together? What are the defining elements that give it strength, surface, and mass? To "construct" is to be in the process of forming a structure. Everything has structure. For example, here are two baseball bats; one is functional and one is pure art. Claes Oldenburg created the Batcolumn sculpture in Chicago, which is significantly stronger but less useful than the "real" Louisville Slugger. The Batcolumn is fabricated of welded, open-framed steel, while the solid Slugger is constructed from wood fibers held together by natural lignin.
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Structure is informed by material characteristics, which in turn influence function and form. Of course, once material characteristics are known, function creates form and structure (such as in modern architecture).
WE KNOW A LOT ALREADY
How and why we understand physicality relates directly to our real-life experiences in space. When we touch something smooth, we react differently than when we touch something sharp or jagged. We know how to move through space so thoroughly that we often forget the huge brainpower dedicated to the task. Our eyes are stereoscopic instruments by which we determine our relationship to the 3D world using perspective and visual differences between our eyes. Our ears tell us amazing things about our volumetric space: we can hear the difference between textured and smooth surfaces; hard and soft, thick and thin! We do all this automatically. Once you become conscious of our 3D world, vast creative tools will emerge.
WE PLAY
3-D thinkers must learn how to play. They must also be curious and adventuresome. Such people take risks and never fail even when their ideas don't work. Like Thomas Edison said after finally making a working light bulb, " now I know 10,000 ways not to make a light bulb!"
WE MAKE THINGS
In our class, we make physical things. Lots of things. The variety of which may sound crazy, but this is a survey class. We are after the BIG CONCEPT and an introduction to sculptural thinking. We work with paper, clay, plaster, foamboard, cardboard, mixed media (hardware, wood, paint, metal... you know, all that other stuff out there!) -- and the tools to manipulate them.
You see, thinking and working in 3-D is pretty diverse and interesting!------Have fun.
FORMAT / GRADING
Download this document (Word Document) here: intro.doc.
lass format: lecture/lab with some homework. Because of the nature of the classroom experience, attendance and participation are essential. There will be individual and group projects that will be critiqued, in a group setting. This is a "fundamental" class so there will be little time to perfect your craftsmanship in any given area. We will be exploring a wide variety of materials and ideas. As in any studio class, you will be doing a lot of work in the class room so be prepared and on time. Being late and leaving early will affect your grade. Excused absences will be dealt with on a personal basis.
Grades are based upon points
The grading goes like this:
(Yes, you CAN generate a negative balance and really affect your grade)
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