Official FHL Rules & Regulations  

| Expectations | League Setup | Rosters | Scoring System | Draft | Free Agents | Trades | Injured Players | Playoffs | Player Protection | Prize Pool |
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Owners are expected to conduct themselves in a professional manner. For example, no public or league-wide flaming of any owner in the league via league-wide emails, press conferences or any other medium. The commissioner has the right to expel any owner from the league whom he feels is taking actions that are extremely detrimental to the league.
The FHL is comprised of 16 teams split into 2 conferences, the Eastern and the Western. Each conference has two 4-team divisions. The division/conference setup is based more or less on geography. Standings will be available (on a weekly basis) at the Division level, at the Conference level, and at the League level.
| Western Conference | Eastern Conference | ||
|---|---|---|---|
| Pacific | St. Louis | Central | Northeast |
| Austin Ice Bats Bay Area Attitudes Take It Easy Team Hrezo |
Benbow Cement Heads Team Gamper Team WhoopAss Wayward Vagabonds |
Iowa State Cyclones North Dakota Fighting Sioux St Lunatic Mustangs Swansea Cleavers |
Chico's Bar & Grill Juniata Highlanders Shamrock Spartans Space Coast Marauders |
Every team will have, at the very least, an Active Roster of 12 Starters:
Teams may also have up to 4 Reserve Players.
Players can earn points for you in every game they play when you have them on your Active Roster. Scoring will be on a weekly basis (Monday through Sunday). Reserve Players may be inserted into the Active Roster to replace Starters at the GM's discretion, although a Reserve Player may only replace a Starter of the same position. When you "activate" one of your Reserve Players to replace one of your Starters, you will begin to earn points for the activated player and cease to earn points for the "benched" player. Activating and Benching players always becomes effective on Monday, the beginning of the FHL week.
The following abbreviations are used:
| GWG | Game Winning Goal |
| PPG | Power Play Goal |
| SHG | Short Handed Goal |
| PIM | Penalty Minutes |
| BlkS | Blocked Shot |
| OTL | Overtime Loss |
| Goal | 1 Point |
| Assist | 1 Point |
| GWG | 2 Bonus Points |
| PPG | 1 Bonus Point |
| SHG | 2 Bonus Points |
| PIM | 1 Point for every 5 penalty minutes (or .2 points for every PIM) |
| BlkS | .2 points per blocked shot |
| Goal | 1.5 Points |
| Assist | 1.5 Points |
| GWG | 2 Bonus Points |
| PPG | 1 Bonus Point |
| SHG | 2 Bonus Points |
| PIM | 1 Point for every 5 penalty minutes (or .2 points for every PIM) |
| BlkS | .2 points per blocked shot |
| Win | 2 Points |
| OTL | 1 Point |
| Shutout | 2 Bonus Points |
| Save | .1 Points |
| Goal Allowed | -.7 Points |
Several weeks before the regular season begins, there will be an FHL Draft. By the end of the draft, each team will have up to 16 players, composed as follows:
6 Forwards
4 Defensemen
2 Goalies
4 Reserve Players
During the draft, a GM can only have goalies from 2 different NHL teams on his roster. (NOTE: This rule only applies to the draft; when the draft has been completed, there are no such restrictions.)
None of the 4 Reserve positions may be filled until the 12 Active Roster positions (6 Forwards, 4 Defensemen ,and 2 Goalies) have been filled. Teams are not required to fill their bench during the draft.
Each GM will have $700 with which to complete the draft. This $700 must cover the salaries of all 16 players.
After the draft, the Salary Cap for each team remains at $700, however, teams may trade for salary cap money up to $850.
Explanation:
After the draft everyone will have $700. If team A is at it's maximum of $700, and they make a trade to get a player with an $80 salary and only send a $60 player, the team he's trading with would then have to send $20 to team A in order to make this trade legal - thus making team A's salary cap $720 - and the other team's salary cay $680.
Each Round of the FHL Draft will consist of two parts, which are Part A and Part B.
In Part A of each Draft Round, each GM will submit a list of players not exceeding the number of players (12) that he needs to fill his Active Roster. If no other GM lists the players that you listed, you will receive those players for the minimum amount of $20 each, which is then subtracted from your $700 Salary Cap. However, if 2 or more GMs list the same player, then no one is awarded that player. All players listed by more than 1 GM will then be auctioned off in Part B of that Round.
After Part A of each Round, an updated register of players who were successfully drafted thus far will be sent to all GMs along with a register of all the players who were listed by more than 1 GM in Part A of that Round. Also noted with those multiple listed players will be the number of GMs who listed each player.
In Part B of each Draft Round, all players who were listed by more than 1 GM in Part A of the same Round will be auctioned off to the entire league.
You may bid on any available players (players who were included in the previously mentioned register of multiple-listed players from Part A), but only on the available players. Do not send in bids for players who aren't listed as eligible for Part B. You will have to wait until Part A of the next Round to try to acquire other players. Each GM sends in a bid on each of the available players that he wishes to bid on, and each player goes to the highest bidder. If a player receives two bids at the same price, then no one is awarded that player and that player goes back to Part A of the next round. You must put in at least a $20 bid on every player you are attempting to acquire.
Each GM is working under a $700 budget- you may not bid more money than you have available, nor may you bid on more players than you have roster space to accommodate. Once you have filled your 12 Active Roster positions, the minimum bid for each of your Reserve Players is as follows: $10 in Part A, $20 in Part B.
Part A Lists and Part B Bids will alternately need to be in the Commissioner's mailbox by 10 PM CT each night. That way he can work everything out at night and have the results in mail boxes by the time everyone wakes up. The draft will begin on a date in September set by the Commissioner. You will need to have your original lists in to the Commissioner by 10 PM on the first day of the Draft. He will send reminders out on each of the 3 days preceding the Draft, so there are no excuses for missing the beginning of the Draft.
The proper email format for all draft emails is as follows:
Title: "FHL Round number, letter" (ex. FHL Round 2B)
Text: player's last name, position, and NHL team (ex: 'Lemieux' would be an invalid bid)
Any draft emails that are not in this format will be deemed invalid bids, and will be discarded; a message MAY be sent to the GM if the Commish is able. If the GM responds before the original deadline, the new bids will be accepted; if he fails to respond before the original deadline, he will forfeit that portion of the draft.
Free Agents are any players who were not taken in the draft. Each GM will have 8 Free Agent Pickups (simply called FAs) for the whole season. GMs also have a $700 regular season Salary Cap with which to work, which can be supplemented during the season through trades (see Section VII: TRADES).
To pick up a Free Agent you must email the Commissioner and inform him of whom you would like to pick up. He will then announce to the league that this player has been bid on as a Free Agent. All GMs will then have a 24 hour period in which to challenge that bid. If no one challenges your bid, then you receive the player at the minimum bid of $10. If someone challenges the bid, then you and the challenging GMs will each submit a bid to the Commissioner, with the player going to the highest bidder. All bids must be at least $10. Once you have informed the Commish that you wish to sign a Free Agent, you may not back out at any time during the bidding process.
No free agents may be picked up the last two weeks of the season.
When more than one GM is trying to sign a particular Free Agent, the GM judged by the Commish to have been the FIRST to place a bid on that player will have "Topper Rights." This means that as the first GM to bid on that player, you will have the option of "topping" the highest bid by $5.
When the bidding is over, the winning bid amount will be deducted from the winning bidder's remaining Salary Cap money. If the winning bidder does not have enough cap money to cover his winning bid, he must waive (drop) a player or players in order to free up the cap money needed to pay the Free Agent's new salary. Every time you successfully sign a Free Agent, you spend 1 of your 8 Free Agent Pickups (FAs). Once you run out of FAs, you can't bid on any Free Agents.
Anytime a GM drops a player for whatever reason, there will be a 3-day waiting period during which other GMs can notify the Commissioner that they want to claim the player at the salary he was dropped at. After the 3 days is up, one of three things will happen:
GMs can make trades at any time during the season up to the NHL trading deadline, which is also the FHL trading deadline. Once the league is set, each GM will receive a list of all participants and their addresses. In addition to trading players, GMs may also trade FAs and salary cap money. To complete a trade, both GMs must email the Commissioner explaining every detail of the trade.
You may not make a trade that leaves a vacant spot in your Active Roster lineup. You may fashion a trade however you like, so long as when the trade is completed, you have at least 6 Forwards, 4 Defensemen, and 2 Goalies.
You also may not make a trade that causes your payroll (total player salaries) to exceed your available salary cap money ($700). To get around this financial restriction, cap money is tradable up to $150 total for each team. This means that GMs may exchange FHL cap money as part of any trade, but that no GM is permitted to receive more than $150 in cap money during any FHL season ($700 in standard salary cap + $150 in traded cap money = $850 in MAXIMUM salary cap.)
If you have an Injured Player you may do a couple of things.
If you want to trade an Injured Player who is being covered by one of your extra players, ordinary trade rules apply. However, if you want to trade an Injured Player who is being covered by an IR, there are different rules based on one simple concept: THE TWO PLAYERS ARE INSEPARABLE. If you trade one of them, you must include the other in the same trade. The injured player will then take the same Injured Reserve spot on his new GM's roster, and when the player is again healthy, that GM must make the same decision regarding dropping the IR or the (formerly) Injured Player (still at the charge of 1 FA.)
The FHL Playoffs will involve the 2 Division Champions, plus the remaining top 3 teams in each conference. This means that there will be 5 teams from each conference and a total of 10 teams that make the Playoffs. In case of a tie at the end of the regular season between qualifying teams of the same conference, both teams will advance into the playoffs. Of the tied teams, the team with the higher point total in the last week of the regular season will have preference in the Playoff Draft. The FHL Playoffs will begin when the First Round of the NHL playoffs does, and each FHL Playoff Round will coincide with each NHL playoff round.
The 10 GMs who make the FHL playoffs will have the option of keeping some or all of their players who make it to the NHL playoffs. The remaining roster spots, if any, can then be filled through the Playoff Draft. Prior to the Playoff Draft all playoff-bound GMs will notify the Commissioner of the players they wish to keep going into the playoffs. But if you protect someone from your regular season roster for the first round - that player must remain on your playoff roster through all FHL rounds until he is eliminated from the NHL playoffs. (NOTE: The only exception to this rule is if your protected player fails to complete the final game of the series; in such a case, the GM would have the option of not protecting that player for the next playoff round.)
The Playoff Draft will be a more conventional draft than the Regular Season Draft. Salaries will not be taken into consideration. Draft order will be as follows: the 4 division champions will hold the first four draft positions, based on their end-of-season point totals; the remaining 6 teams will likewise be seeded 5 through 10, based on their end-of-season point totals. The best overall team will draft first in each round. Each playoff-bound FHL team will draft from the rosters of whatever NHL teams are remaining in the NHL playoffs. Players obtained in any playoff round draft cannot be protected for the next round - only players you protected from your regular season roster may be carried over from one round to the next.
If a playoff GM fails to participate (ie: doesn't respond to league notices, and fails to submit a draft list), his team will be drafted for him, but he will be ineligible to advance to the next round. If this situation arises prior to the start of the playoffs, his playoff spot will be surrendered to the next highest team in the standings (same conference). The GM will also be permanently banned from competing in the FHL in the future, extenuating circumstances excepted.
Playoff rosters consist of the 8 active players. There will be no reserve players on the roster.
In Round 1 of the FHL Playoffs, the 5 teams from each conference (barring ties) will compete in the same format as the regular season. That is, each team will compete with the other 4 qualifying teams from its conference. The First Round ends when the NHL's first round ends. The top 4 First Round teams in each conference will advance to Round 2.
After the first round, the teams in each conference will be reseeded based on Regular Season Standings, with #1 (the team of those remaining with the most Regular Season points in that conference) playing #4 (the team with the least Regular Season points in that conference), and #2 playing #3. These series' are head-to-head, with the highest scoring team taking the series. The winning teams in each conference will play each other in the Conference Finals. The winners of each Conference Finals series will meet each other in the FHL Stanley Cup Finals series.
Playoff scoring for defenseman plus/minus and for goalie save percentage will be done on a game-by-game basis. For example, if your defenseman goes -2 in Game 1 and +2 in Game 2, you will receive 3.0 FHL playoff points for his +2 effort.
At the end of the FHL season, all GMs are permitted to protect some of the players on their Regular Season roster, so that the GM may keep those players on his team for the following season. Any players that you do not protect will be available to all GMs in next season's Draft.
On a VOLUNTARY basis, each GM can contribute $10 to a jackpot prior to the start of each season. At the end of the season, the winner of the President's Trophy will receive 30% of the current jackpot, and the winner of the FHL Stanley Cup will receive 70% of the current jackpot. YOU MUST CONTRIBUTE AT THE BEGINNING OF THE SEASON IN ORDER TO WIN PART OF THE JACKPOT AT THE END OF THAT PARTICULAR SEASON. Any money left in the jackpot at the end of the season will be rolled over into the following season's jackpot.
I realize how confusing this can be so if you have any questions email me and I will do my best to answer them. If you need to, you can call me at (618) 258-0098. If I'm not there, please leave a message on the machine with your name and number and I will call you back as soon as I can. Please ask for John.